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Devlog
Submission to DAE Game Projects 2020
Terrible Wizards
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Devlog
The Final Devlog
May 27, 2020
by
Alfred_De_Smet
The time has come ,The game jam is coming to an end so this will be our final devlog! For 5 months we worked on this game and we had a lot of fun but we where also faced with a lot of inconveniences...
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Devlog Terrible Wizards Week 11
May 13, 2020
by
Thijs Snoeck
Art & Design Some final touches have been made like adding some sound effects for the wizard, replacing the slanting floor boards with actual stairs, giving the wizard some simple animations for all h...
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Devlog Terrible Wizards Week 10
May 06, 2020
by
Alfred_De_Smet
Design & Art We decorated the level with all our props and placing all the props . We began to place some lights that would give the level a more dungeon like feeling. We also messed around with the...
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Devlog Terrible Wizards Week 09
April 29, 2020
by
Thijs Snoeck
Art & Design level This week we build the actual playable level with minimal to no assets in it, to see if this kind of configuration works. Some big rooms connected by smaller hallways, possible chok...
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Devlog Terrible Wizards Week 08
March 31, 2020
by
Alfred_De_Smet
1
Art and Design textures for this week we focused on making textures for are assets. fx for our fx we made the basic Niagara systems that we later could use to make more complex ones for later. We als...
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Devlog Terrible Wizards Week 07
March 25, 2020
by
Thijs Snoeck
1
Assets In week 07 we proceeded to start texturing the assets we had made, as can be seen, everything is textured with simple gradients. With the exception of some neccessary detail like an eye ball. L...
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Devlog Terrible Wizards week 06
March 17, 2020
by
Thijs Snoeck
1
Art And Design Modular Props Because we where leaving the prototype sprint, it was time for us to make some props for in the production sprint. One of our first props where modular props like this mod...
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Devlog Terrible Wizards Week 05
March 11, 2020
by
Thijs Snoeck
1
The first test models in unreal imported without problems We also tested ways of crafting spells, and decided on combining an element and cast type component. This will allow for simple and fast craft...
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Devlog Terrible Wizards Week 04
March 04, 2020
by
Mats Present
This week we added local multiplayer (player 1 with keyboard and player 2 with gamepad 1) We also tested basic movement with a single stick control. This would be the control scheme with a Joy-Con. As...
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