Devlog Terrible Wizards Week 10
Design & Art
We decorated the level with all our props and placing all the props . We began to place some lights that would give the level a more dungeon like feeling. We also messed around with the post process volume and changed some values of the shadows, exposure,...
Results:
We also made some particle effects for the beam spells and projectiles
There has also been worked on UI and shield spell effects.
Random spells
We decided as an alternative to implementing an entire crafting system to still use the modular spell system by providing each player with random spell elements at the start of each wave. The spell shapes stay the same so you have one of each at all times
Death states, game over, reviving
Enemies die in style now: we added a death animation while still cleaning up the collision box the second their hp reaches zero. When a player dies instead they're out of the running until the end of the wave. If there are no more players remaining, it's game over.
Files
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Terrible Wizards
Status | Released |
Authors | Alfred_De_Smet, Mats Present, Thijs Snoeck, Nick Bockstaele |
Genre | Action |
Tags | 3D, arena, Controller, Co-op, Difficult, Local multiplayer, Magic, My First Game Jam, Top down shooter, Unreal Engine |
Languages | English |
More posts
- The Final DevlogMay 27, 2020
- Devlog Terrible Wizards Week 11May 13, 2020
- Devlog Terrible Wizards Week 09Apr 29, 2020
- Devlog Terrible Wizards Week 08Mar 31, 2020
- Devlog Terrible Wizards Week 07Mar 25, 2020
- Devlog Terrible Wizards week 06Mar 17, 2020
- Devlog Terrible Wizards Week 05Mar 11, 2020
- Devlog Terrible Wizards Week 04Mar 04, 2020
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