Devlog Terrible Wizards Week 09


Art & Design

level

This week we build the actual playable level with minimal to no assets in it, to see if this kind of configuration works. Some big rooms connected by smaller hallways, possible choking points for the players to hold. And some minor height differences between the different rooms


enemies

This week we also added texture and animations to the skeleton warrior.  All enemies will have  one common texture so they fit more together and so it would be easy to change some values. For animations we used mixamo so we could make a lot of animations without losing a lot of time.


skeleton warrior with gradient texture and emissive eyes


simple walking animation

Files

Terrible Wizards 118 MB
Apr 22, 2020

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