Devlog Terrible Wizards Week 09
Terrible Wizards » Devlog
Art & Design
level
This week we build the actual playable level with minimal to no assets in it, to see if this kind of configuration works. Some big rooms connected by smaller hallways, possible choking points for the players to hold. And some minor height differences between the different rooms
enemies
This week we also added texture and animations to the skeleton warrior. All enemies will have one common texture so they fit more together and so it would be easy to change some values. For animations we used mixamo so we could make a lot of animations without losing a lot of time.
skeleton warrior with gradient texture and emissive eyes
simple walking animation
Files
Terrible Wizards 118 MB
Apr 22, 2020
Get Terrible Wizards
Terrible Wizards
Status | Released |
Authors | Alfred_De_Smet, Mats Present, Thijs Snoeck, Nick Bockstaele |
Genre | Action |
Tags | 3D, arena, Controller, Co-op, Difficult, Local multiplayer, Magic, My First Game Jam, Top down shooter, Unreal Engine |
Languages | English |
More posts
- The Final DevlogMay 27, 2020
- Devlog Terrible Wizards Week 11May 13, 2020
- Devlog Terrible Wizards Week 10May 06, 2020
- Devlog Terrible Wizards Week 08Mar 31, 2020
- Devlog Terrible Wizards Week 07Mar 25, 2020
- Devlog Terrible Wizards week 06Mar 17, 2020
- Devlog Terrible Wizards Week 05Mar 11, 2020
- Devlog Terrible Wizards Week 04Mar 04, 2020
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