Devlog Terrible Wizards Week 08
Art and Design
textures
for this week we focused on making textures for are assets.
fx
for our fx we made the basic Niagara systems that we later could use to make more complex ones for later. We also experimented with some shaders for shield effects and ... .
For the shield and wraith textures, we used different patterns that we panned over eachother and added on top of eachother, this gives us the motion effect that we need
rigging
we made are basic skeleton and imported in mixamo so we could choose different animation as fast as possible
Programming
Spells
We added some more spell shapes and elements to the game: beam and explosion for the shapes and ice and lightning for the elements. Spells now also require and consume mana to cast. Mana cost can be a combination of initial cast cost and a cost over time for sustaining the channel.
Get Terrible Wizards
Terrible Wizards
Status | Released |
Authors | Alfred_De_Smet, Mats Present, Thijs Snoeck, Nick Bockstaele |
Genre | Action |
Tags | 3D, arena, Controller, Co-op, Difficult, Local multiplayer, Magic, My First Game Jam, Top down shooter, Unreal Engine |
Languages | English |
More posts
- The Final DevlogMay 27, 2020
- Devlog Terrible Wizards Week 11May 13, 2020
- Devlog Terrible Wizards Week 10May 06, 2020
- Devlog Terrible Wizards Week 09Apr 29, 2020
- Devlog Terrible Wizards Week 07Mar 25, 2020
- Devlog Terrible Wizards week 06Mar 17, 2020
- Devlog Terrible Wizards Week 05Mar 11, 2020
- Devlog Terrible Wizards Week 04Mar 04, 2020
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