Devlog Terrible Wizards Week 05
The first test models in unreal imported without problems
We also tested ways of crafting spells, and decided on combining an element and cast type component. This will allow for simple and fast crafting by just selecting one item from two lists. With just 5 elements and 5 cast types it makes for 25 possible combinations, more may be added later. Cast types are the way in which the spell is applied, for example a beam, a projectile or a blast around the caster. They also have a modifier so that a projectile that hits one enemy is more example than a blast that could hit many. Elements define the actual effect that is applied to the target, arcane being the basic "deal damage" element. Fire deals damage over time, ice slows enemies down, lightning zaps nearby targets...
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Terrible Wizards
Status | Released |
Authors | Alfred_De_Smet, Mats Present, Thijs Snoeck, Nick Bockstaele |
Genre | Action |
Tags | 3D, arena, Controller, Co-op, Difficult, Local multiplayer, Magic, My First Game Jam, Top down shooter, Unreal Engine |
Languages | English |
More posts
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- Devlog Terrible Wizards Week 11May 13, 2020
- Devlog Terrible Wizards Week 10May 06, 2020
- Devlog Terrible Wizards Week 09Apr 29, 2020
- Devlog Terrible Wizards Week 08Mar 31, 2020
- Devlog Terrible Wizards Week 07Mar 25, 2020
- Devlog Terrible Wizards week 06Mar 17, 2020
- Devlog Terrible Wizards Week 04Mar 04, 2020
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