Devlog Terrible Wizards Week 07
Assets
In week 07 we proceeded to start texturing the assets we had made, as can be seen, everything is textured with simple gradients. With the exception of some neccessary detail like an eye ball. Later on, opacity and emmissive maps will be applied to these base textures to give everything an extra visual boost. The use of color gradients is quick and easy, and easely allows for consistent use of colors for the same materials on different objects. On top of this, the creation of the opacity and emmisive maps should be very easy, as everything is divided into rectangles.
Spells
We implemented a modular spell system that allows players to combine a spell shape and an element. The shape defines the manner in which the spell is cast, like a projectile, a shield, or a beam. The element defines the effect applied to enemies when hit by the spell: fire burns them, lightning spreads to enemies and frost slows them to a crawl. Only the projectile shape and fire element are implemented for now, but the system is set up so that we may now start adding new shapes and elements rather quickly.
Get Terrible Wizards
Terrible Wizards
Status | Released |
Authors | Alfred_De_Smet, Mats Present, Thijs Snoeck, Nick Bockstaele |
Genre | Action |
Tags | 3D, arena, Controller, Co-op, Difficult, Local multiplayer, Magic, My First Game Jam, Top down shooter, Unreal Engine |
Languages | English |
More posts
- The Final DevlogMay 27, 2020
- Devlog Terrible Wizards Week 11May 13, 2020
- Devlog Terrible Wizards Week 10May 06, 2020
- Devlog Terrible Wizards Week 09Apr 29, 2020
- Devlog Terrible Wizards Week 08Mar 31, 2020
- Devlog Terrible Wizards week 06Mar 17, 2020
- Devlog Terrible Wizards Week 05Mar 11, 2020
- Devlog Terrible Wizards Week 04Mar 04, 2020
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